Why do we talk so much about accessibility at SCAILAB?
Because most teams working with computer vision still do things the hard way.
They collect real data manually.
They label it for hours.
They train a model — and realize they need more data, more cases, more variations.
So they try tools like Omniverse or Blender…
and then hit a wall.
No one on the team has simulation, game dev, or 3D design skills.
So they go back to labeling — because that’s what they know.
That’s the gap we’re fixing.
We believe synthetic data shouldn’t require a team of specialists.
It should be accessible — so anyone with a computer vision problem can generate the right data, fast.
If done right, it takes 20% of the time — without hours of labeling.
The only limit? How many GPUs there are.
That’s the future we’re building at SCAILAB.